math/big.Float.form (field)

105 uses

	math/big (current package)
		float.go#L69: 	form form
		float.go#L170: 		if z.form == finite {
		float.go#L173: 			z.form = zero
		float.go#L216: 	if x.form != finite {
		float.go#L242: 	if x.form == zero {
		float.go#L270: 	if x.form == finite {
		float.go#L275: 		if mant.form == finite {
		float.go#L286: 		z.form = zero
		float.go#L293: 		z.form = inf
		float.go#L297: 	z.form = finite
		float.go#L326: 	if z.form == finite {
		float.go#L340: 	return x.form == inf
		float.go#L350: 	if x.form != finite {
		float.go#L351: 		return x.form == zero
		float.go#L373: 	if x.form != finite {
		float.go#L404: 	if z.form != finite {
		float.go#L486: 					z.form = inf
		float.go#L514: 		z.form = zero
		float.go#L518: 	z.form = finite
		float.go#L561: 		z.form = zero
		float.go#L565: 		z.form = inf
		float.go#L569: 	z.form = finite
		float.go#L610: 		z.form = zero
		float.go#L642: 	z.form = inf
		float.go#L659: 		z.form = x.form
		float.go#L661: 		if x.form == finite {
		float.go#L684: 		z.form = x.form
		float.go#L686: 		if z.form == finite {
		float.go#L744: 	switch x.form {
		float.go#L789: 	switch x.form {
		float.go#L844: 	switch x.form {
		float.go#L905: 		if r.form == inf || e > emax {
		float.go#L964: 	switch x.form {
		float.go#L1025: 		if r.form == inf || e > emax {
		float.go#L1085: 	if z == nil && x.form <= finite {
		float.go#L1089: 	switch x.form {
		float.go#L1141: 	if z == nil && x.form <= finite {
		float.go#L1145: 	switch x.form {
		float.go#L1305: 		z.form = zero
		float.go#L1457: 	if x.form == finite && y.form == finite {
		float.go#L1482: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1488: 	if x.form == inf && y.form == inf && x.neg != y.neg {
		float.go#L1493: 		z.form = zero
		float.go#L1498: 	if x.form == zero && y.form == zero {
		float.go#L1501: 		z.form = zero
		float.go#L1506: 	if x.form == inf || y.form == zero {
		float.go#L1531: 	if x.form == finite && y.form == finite {
		float.go#L1549: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1555: 	if x.form == inf && y.form == inf && x.neg == y.neg {
		float.go#L1560: 		z.form = zero
		float.go#L1565: 	if x.form == zero && y.form == zero {
		float.go#L1568: 		z.form = zero
		float.go#L1573: 	if x.form == inf || y.form == zero {
		float.go#L1600: 	if x.form == finite && y.form == finite {
		float.go#L1607: 	if x.form == zero && y.form == inf || x.form == inf && y.form == zero {
		float.go#L1611: 		z.form = zero
		float.go#L1616: 	if x.form == inf || y.form == inf {
		float.go#L1619: 		z.form = inf
		float.go#L1625: 	z.form = zero
		float.go#L1645: 	if x.form == finite && y.form == finite {
		float.go#L1652: 	if x.form == zero && y.form == zero || x.form == inf && y.form == inf {
		float.go#L1656: 		z.form = zero
		float.go#L1661: 	if x.form == zero || y.form == inf {
		float.go#L1664: 		z.form = zero
		float.go#L1670: 	z.form = inf
		float.go#L1714: 	switch x.form {
		floatconv.go#L40: 	z.form = zero
		floatconv.go#L67: 		z.form = zero
		floatconv.go#L125: 		z.form = finite
		floatmarsh.go#L29: 	if x.form == finite {
		floatmarsh.go#L46: 	b := byte(x.mode&7)<<5 | byte((x.acc+1)&3)<<3 | byte(x.form&3)<<1
		floatmarsh.go#L53: 	if x.form == finite {
		floatmarsh.go#L85: 	z.form = form((b >> 1) & 3)
		floatmarsh.go#L89: 	if z.form == finite {
		ftoa.go#L70: 	if x.form == inf {
		ftoa.go#L94: 	if x.form == finite {
		ftoa.go#L319: 	if x.form == zero {
		ftoa.go#L323: 	if debugFloat && x.form != finite {
		ftoa.go#L353: 	if x.form == zero {
		ftoa.go#L365: 	if debugFloat && x.form != finite {
		ftoa.go#L420: 	if x.form == zero {
		ftoa.go#L424: 	if debugFloat && x.form != finite {
		sqrt.go#L48: 	if x.form != finite {
		sqrt.go#L50: 		z.form = x.form